Events.data
The events.data file contains an array of 'events' that can be randomly chosen by the game to affect Cure demand. Related entries in strings-en.data provide the text for the events.
Example Event
{
"id":"moneyproblems",
"ramp":50,
"duration":360,
"delay":20,
"cureDemandChanges":
[
{"cureId":"migraine","change":15},
{"cureId":"insomnia","change":15},
{"cureId":"anxiety","change":10}
]
}
Event Keys
- id - the unique id for this event. This is used to look up the display text associated with this event in strings-xx.data.
- ramp (optional) -the number of game ticks to ramp up/down the change in cure demand
- duration (optional) - the number of game ticks the change in Cure Demand will be in affected
- delay (optional) - the number of game ticks to delay the start of change in Cure Demand after event announcement
- cureDemandChanges - array of cure(s) to be changed
- cureDemandChanges:cureID - the cure being affected
- cureDemandChanges:change - the change in the current Cure Demand